Cybersociology Magazine: Issue Five
LESSONS LEARNED:
SOME THOUGHTS ON THE FUTURE
OF ON-LINE COMMUNITY NETWORKS
by George Hunka
Even commercial BBSs like The Well in San Francisco and Echo in New York
City have been hard-pressed to keep up with changing Net technology and
business models. These BBSs, like non-commercial networks such as the Seattle
Community Network, have found it difficult to sustain and cultivate a user
base that is becoming more and more inclusive of socioeconomic groups formerly
left on the fringes of these new technologies. In addition, in the absence
of a profit-based financial model, these on-line community networks have
yet to establish a structure though which the continuing fiscal health and
stability of the networks can be assured.
These challenges have become more acute since these community networks deliberately
identified themselves as a movement in the 1990s, with the landmark 1996
publication of Douglas Schuler's New Community Networks: Wired for Change
and the establishment of organizations such as the Association for Community
Networking. This self-definition has rallied various people, funding organizations
and agencies around a set of shared values (public access to the Net; free
e-mail accounts and bulletin board access for community members; integration
of activist and government organizations into the community network structure).
But the movement itself is still too young to be able to claim any broad-based,
sustainable successes beyond anecdotal evidence of the networks' successes
and failures in the communities they serve.
The future of community based on-line networks will be determined by the
manner in which these networks are organized and by the selection of technical
interfaces through which these networks will be accessed. These first steps
will be crucial in convincing a community that such a network will be inclusive
and useful. An overview of the first quarter-century of community-based
on-line networking provides some discussion points concerning the future
of this networking. This paper will list a few of these discussion points
in the service of continuing debate on the implementation and integration
of present and future community networks with their communities.
ORGANIZATION
While on-line community networks are most often independent non-profit organizations,
it's important to see where the impetus for these organizations originates.
The Seattle Community Network grew out of the Seattle chapter of Computer
Professionals for Social Responsibility; the Cleveland Free-Net grew out
of Case Western University; the Well grew out of the Whole Earth Catalog
family of publications. In each of these instances, the network was the
product of a previously existing institution or business, and could thereby
claim some institutional validity. While other networks have been organized
on an ad-hoc basis, those networks associated with an institution with long-standing
presence in the community have been most successful and able to bear the
risks of innovative, technically complex social ventures.
This is not to say that networks without the support of large pre-existing
institutions have been unsuccessful. Many grass-roots organizations have
established vibrant on-line communities without the original support of
local institutions. However, these grass-roots organizations have had to
contend with financial and organizational pressures that would have been
less problematic otherwise. Institutions with significant history and funding
sources provide an unparalleled support source for community networks.
Other more ambiguous issues can arise, however, when such an institution
takes the lead in proposing an on-line community network. Large organizations
like universities may have a history of conflict with the surrounding community,
particularly when the university is located in an urban environment, where
it may have considerable real estate holdings in its immediate neighborhood.
The goals of the university, which is responsible for introducing a large
population of transient students into the community, may differ from those
of community activist or business groups, which see their functions and
history in the community as more permanent and rooted.
This is why the organization of a community network must invite and attract
a variety of participants in the earliest stages of the project. The institution
which proposes the network must be content to be considered "first
among equals" at best unless it wants to be seen as imposing the network
on the surrounding neighborhood, potentially antagonizing and alienating
important allies in the project and creating perhaps insurmountable obstacles
at the outset. In a wide-based, grass-roots effort, an advisory board of
interested parties must be invited to organizational sessions in the very
first stages, and this board must then attempt to govern the process collaboratively.
Participants in these early stages should represent as many significant
portions of the community as possible (as well as interested but unaffiliated
individual residents of the community). These should include, but not necessarily
be limited to:
* Business groups;
* Community activist groups;
* Community boards;
* Government bodies such as city councils;
* Information providers such as newspapers and electronic media;
* Institutions such as universities and libraries;
* Internet and technology organizations such as Internet service providers
or pre-existing on-line communities.
This last group is essential. Experience has shown that, while other groups
may be enthusiastic about joining a local community network, misunderstandings
about social uses of technology and the potentials of networked computer
technology frequently arise among those groups, which are not primarily
technological organizations. The representatives of this last group provide
an educational resource for the advisory board as well as technological
support. While these representatives should be based in the community the
network will serve, their function is so urgent and central to the organizational
effort that individuals and agencies from outside the community should be
approache
d for support if appropriate.
TECHNOLOGY
For most new users and even some experienced users of the Internet, the
Net i
s the World Wide Web, a graphical hyperlinked interface that allows
access to other Net protocols, such as e-mail and Usenet newsgroups. Despite
the fact that the Web is only the newest protocol in a set of Internet tools
that began with telnet and e-mail, this point-and-click interface appeals
to users who may not be comfortable with a menu-based command-line interface.
A Web interface is more "user-friendly" and intuitive; hence its
popularity among recent and new Internet users.
Perhaps the most significant and problematic development in community networking
technology is the popularity of the Web, and it appears that any community
network that attempts to establish a presence will require a graphical user
interface, in either Web or platform-independent Java-based form.
Until recently, this was not a self-evident idea. Most BBS systems and community
networks built through the early 1990s were established with a menu-based,
command-line, text-only interface. There were a number of reasons for this:
the relatively low cost of this low-bandwidth interface; platform independence;
ease of storage and maintenance, since most of the information could be
stored in easily manipulated flat ASCII text files; and the use
of older,
less-powerful computers at public access points. In addition, the Web in
its early years was not well integrated with other Internet technologies
and so served more as an informational medium instead of a collaborative
medium for synchronous and asynchronous communication.
Older community networks have found it difficult to integrate this new Web
technology into their existing BBS software, even though it's clear that
the continued health of these networks and BBSs depends on their ability
to offer a graphical interface. Given the ubiquity of the Web as an Internet
protocol, new and recent users of the Internet (which will include all those
individuals community networks hope to serve) will not want devote the time
to the steep learning curve that some command-line interfaces demand.
Luckily, more powerful computers that have the speed and resources to run
large applications like Web browsers and Java applications have become far
more inexpensive and affordable over the last five years. Community networks,
which rely in large part on equipment donations to provide public access
points in the community, will benefit as these new computers enter the pool
of available hardware. The challenge for existing networks is far more difficult,
since new community networks can debut as Web-based services and need not
leverage an existing database to a new technology.
Until recently, an Internet user with a Web browser required various software
packages for various protocols. For example, in text-based Unix systems,
e-mail was accessed via the Pine or Elm programs and Usenet newsgroups required
the use of the tin or nn newsreaders. Similarly, users connecting to the
Net via a SLIP/PPP protocol required differing programs such as Eudora for
e-mail, Agent for Usenet and Mosaic for the Web. Because Web technology
has reached the point at which most existing Internet protocols, such as
electronic mail, file transfer protocol and Usenet newsgroups, have been
absorbed into its graphical interface, a Web or Java-based interface can
now provide services previously requiring different application software.
This means that community networks can offer a variety of services at start-up
via the graphical interface. The basic requirements for a community network
that serves as an information and communications medium remain the same
as they have in the past, but only recently has Web technology met these
requirements. These include:
* Provision of local (not necessarily Internet) e-mail accounts for one-to-one
communications;
* Provision of a bulletin-board service (frequently called "forums"
;)
for many-to-many communications;
* Provision of basic community information for one-to-many communications.
A more problematic Internet protocol, real-time chat for synchronous communication
between members of the community, has not yet been well-integrated into
Web browser software. Most Web chat software requires the download of a
Java application which runs independent of the browser itself, requiring
the user to negotiate screen layout in a non-intuitive manner. In addition,
many of these real-time chats must be directed through a third-party server,
such as Talk City, which detracts from the overall identity of the community
network as a full communications entity. Until chat is more fully integrated
into the Web, a GUI-based community network interface will not be as flexible
and robust a system as a command-line interface. If past experience is any
indication, however, technology will be available soon enough to fully integrate
chat into a Web experience.
REAL-WORLD COMMUNITIES AND THE ON-LINE NETWORK
It is a truism that the Internet, for all its potential, will not by itself
make people smarter or the world a better place. Similarly, an on-line computer
network introduced into an existing real-world community will not serve
as a panacea for that community's ills. At best, the on-line community computer
network is a tool, an ar
ena for on-going community discussion, debate and
problem-solving, and, as with most tools, it will only be valuable if the
tool is used wisely and safely.
The real work of civil and community government and interaction continues
to take place in the real-world environment of face-to-face meetings and
discussions. For this, the on-line community network has no substitute.
The proof of this is in the social consequences of existing "virtual
communities," a phrase I've avoided mentioning because its usefulness
as a metaphor for computer communication is problematic at best, false at
worst. Existing grass-roots community computer networks have instituted
a variety of face-to-face, real-world interactions among their members,
in the form of social get-togethers, more politically-directed meetings
and educational services such as Internet training. Even those broader-based
computer community networks that seek to reach beyond the confines of a
specific geographical community generate ad hoc real-world gatherings. The
Well sponsors picnics; participants on Echo, who style themselves "Echoids,"
meet frequently for fiction and poetry readings, lunches, dinners, film
showings, drinking parties, even poker games open to all participants on
the network. The newest significant on-line community, Brainstorms, boasts
a membership that deliberately reaches a
round the world, but Brainstorms
members in close proximity to each other have begun to meet regularly for
social events. Even those members who travel from country to country frequently
find time to meet each other in real life, their original contact having
begun on the network.
The significance of these social effects for local community networks is
clear. The organization and maintenance of the network require a high degree
of in-person communication, both to integrate the network into the existing
community and to make sure that the network remains a productive and useful
part of the community. Regular meetings about the network itself should
be a part of its day-to-day activities, social activities encouraged, Internet
education offered. The public, human face of the network's staff must become
familiar to the community to engender trust and confidence in the viability
of the
computer network.
On-line computer networks rooted in geographical communities have yet to
reach their full potential, but existing networks have provided a great
deal of experience by which future networks can be steere
d. This includes
questions of on-line civility, commercial presences on non-commercial networks
and network security. Each of these must be approached individually, and
community computer networks are still learning from their successes and
mistakes in these areas. However, these lessons provide a useful resource
for the future, and organizers of proposed networks will do well to consider
these as they contemplate the place of new technology in healthy, thriving
real-world neighborhoods.
George Hunka is the Communications Coordinator for The Cooper Union for
the Advancement of Science and Art in New York City. His book on advanced
Web design, Late Night Netscape Communicator, was published by Ziff-Davis
Press in 1997, and he has written essays on politics and literature for
The American Enterprise, Liberty and Menckeniana. He can be reached at [email protected].
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